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Plogue's Chipsounds is a great one, too, but it's $100. Magical8bit, Peach, VOPM, Adventure Kid waveforms loaded into 3xOsc, Triforce, Toad, plus any loose NES samples or soundfonts you can find. There's a lot of free plugins out there which will meet these needs. In the long term, if i put in in 4 level, i would like to be able to do these : And maybe i should looks at the other music making software. I have the money for it, but i don't want to spend it blindly. So, can anyone tell me if the plugins pack that come with fruity loop is Worth the 700$ extra? How much does it covers Will i have to still search madly for other plugins when i want a specific instrument or does most of the instrument/sounds are covered? Or another way to calculate : will i be able to do eventually do something that sounds like parodius music with these?
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In the long term, if i put in in 4 level, i would like to be able to do these :Ĥ-Complete style music like what we see in modern game(the instrument sounds like real instrument). I do intend to team up with a composer later when things get serious, but for now i want to do it by myself for my first small project.įL studio 11 seemed the best solution at first, but the plugins package is quite costly and i don't know how large these plugins covers. And now, i need to know which is the tools that will enable me to compose game music, no matter how long it will then takes me to learn it well. I'm a total noob on that last step and i don't want to stay like that. However, what's missing is the music talent. Hi, i'm new to this forum and i don't know if it's the right page/thread to ask for this, but here it goes :Ĭurrently, i know how to sprite and how to program well with gamemaker.
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